The Asciimilator application was designed to be a small tool that can convert bitmaps to HTML files that use ASCII characters to represent the bitmap’s pixels.
A quick overview:
Pixel skip x: skip every “x” vertical pixel
Pixel skip y: skip every “x” horizontal pixel
Pixel offset: start with “x” Pixel
Clipboard: copys image data from clipboard
Font size: HTML character font size
Background: background color
Black / White: is used in combination with the “Auto Pixel” feature, activate this checkbox for darker backgrounds- deactivate for lighter backgrounds.
Auto Pixel: will automatically determine what pixel is used by examining the color intensity
Pixel Text: Enter a text (disable “Auto Pixel” to use this feature) , it will be looped and used as characters in the output image.
Color Code Compression: Larger images can get quite big, use this feature to reduce the output file size. (similar to jpeg compression)
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The default settings use 256 colors. In some situations it can
be more efficient to use fewer colors. The
“Compression” setting will reduce the color
resolution of the image. You can also choose a
different background color by setting the
Tab size: n
If you choose a number smaller than 1, then each tab will contain ‘n’ pixels.
If you choose 1, then the whole image will be in a single tab.
If you choose a number larger than 1, then each tab will contain ‘n’ pixels per
pixel height of the image.
Left: Original image
Image Right: Converted image
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Trying to do more than one conversion at once will crash.
The location where the converted HTML files are stored.
The location where the converted images are stored.
This will create an output folder that stores the converted files. The files
appear to be in the same folder as the Asciimilator binary, but actually they
are stored in a folder that has the same name as the Asciimilator binary.
If you want to overwrite an existing folder, you will have to delete the old
folder manually before running the Asciimilator.
When selected, URL will be used to create a directory.
Input image file:
The bitmap that will be converted.
To save this file in the clipboard, or to paste it from the clipboard,
click the “OK” button.
Width of the input image
Height of the input image
Size of the input image
Enter a descriptive title that will appear in the output HTML.
Newer image formats (jpeg, etc) can use this format:
Background color used in combination with “Auto Pixel” feature.
If you don’t see a proper color, or if you want to see the color that you are using,
click the “Foreground” field.
The color in the “Foreground” field will be applied as the color of
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Asciimilator is an automated tool that converts a bitmap image to an ASCII art image. The current version consists of three selectable methods: single line, multiple lines, and multi-column. Other features include a custom size, font size, and background color.
How it works
For versions 1.0.1a, and up you must install the Automatic Bitmap Characterization application (check out their page).
Double-click the executable file to install or setup the program.
Run the Asciimilator application.
What you’ll need
You will need to have an image open in a text editor such as Notepad, ascii or simply a paint program.
The Asciimilator application will open, the size you select will be saved as the Ascii image.
The Ascii image can be made smaller by selecting the “Color Code Compression” box, this reduces the number of bytes needed to store the image.
HTML Character Codes are the character codes that are used in HTML pages, they may have many different names including: ASCII, character Codes, and HTML Character Codes.
The current character set for HTML includes 128 characters listed in Table 1.
Table 1: Character Set for HTML
Of course there are many different methods for converting images to bitmaps, but the basic system just mentioned uses a loop through each pixel in the image and uses the run-length encoding to convert the values to ASCII.
Using Notepad, open the file containing the image. You’ll need to select Edit -> Paste. Paste the bitmap into the file. You may need to scroll to the bottom or top in order to view the entire image.
Now we have a text editor open, which is required by the application.
Open up the Asciimilator application.
Select “Multiple Lines”
Select “Bitmap Size”
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Input: clipboardsize (Image resolution)
X pixel skip = 0
Y pixel skip = 0
Offset = -1
Font size = 10
Color Code Compression = unchecked
Auto Pixel = unchecked
Pixel Text = enter ASCII text here…
I have not found any 1-click software out there for converting bitmaps to ASCII images. Most of the tools I have found seem rather complicated, require you to find an image online, or require you to do some batch file magic.
This tool is the perfect solution for the task. It is fast, very simple, and requires no setup.
The Asciimilator Features:
Batch conversion: Users can convert multiple files from the same folder and directory, simply select folder
Batch conversion: Convert multiple files at once
Thumbnail Size: Auto-determine thumbnail size
Page Orientation: Auto-detect page orientation
Input: Clipboard: Copies image data from clipboard
X pixel skip: 0
Y pixel skip: 0
Color Code Compression:
Font size: 10
Auto Pixel options:
Auto Pixel can be either “On” or “Off”
Color Code Compression:
Change the compression to fit your needs. Image compression is “similar” to compressing a file in a text editor, but instead of a certain file, it is one large picture. Some images can become huge. Try using this feature to reduce the size of the final output image.
With the “Auto Pixel” function activated, you can also set how much of your image is used for the ASCII characters. This may be used when you don’t want a certain color to be black, and you still want to use that color for the ASCII characters.
Pixel Text: Type your text here and enter, this will be used to fill the output.
This option will loop your text until it has filled the output, and will continue to loop until you stop the process. Use this feature to do “name” tags on your images.
Here are some examples of how it works:
An example of the default setup of the Asciimilator tool.
Use the “options” button to change the settings
Operating System: Windows XP, Vista or Windows 7
Processor: Intel Pentium 3.6 GHz or AMD Athlon 1.6 GHz
Memory: 1 GB RAM
Graphics: 128MB VGA/DVI/VESA display card with 16MB RAM
Hard disk: 50MB free space
Sound Card: Onboard or external
Additional: Full version of Shockwave Player 11
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